# Building a Character
The following details will help flesh out your character and define how their goals fit into the overall plot.
Upload or search The Movie Database for an actor's image that seems like a good fit.
# Name (required)
This is the only required field when adding a new character. If you don't have a good name in mind, we suggest going generic. You can always change it later.
You may choose a gender or indicate that it's not-specified.
Age of the character when first introduced in the story. If your story spans a larger range of time and the character appears at different stages of their life you should probably create separate characters e.g. Young Steve, Adult Steve, Elderly Steve.
Archetypes are character types that can be found in almost all stories. Including a wide variety of archetypes in your cast can make your story feel more timeless.
# What does your character want?
Do not underestimate the importance of this question. If it's the main character you're developing, the answer will set your story in motion.
They must want something that is currently out of reach, and the only way to get it is for them to face extreme conflict.
# How will your character attempt to get it?
Filling out this section is almost like taking notes for scene ideas. What is stopping your character from getting what they want and how will they adapt in order to get it?
# What does your character need?
Again, if this is the main character you're developing, the answer is a huge part of your story. A character's Need is the thing they were missing the whole time, but didn't realize it.
Only by attempting to satisfy their Want, do they finally learn what they were really missing. This is what makes or breaks a story.
# How will your character realize it?
If it's the main character, filling out this section is almost like figuring out the climax of your story. Usually a character must learn a few hard lessons and come to a point where their "want" comes into direct conflict with their "need", and they must choose.
Keep in mind, your character doesn't have to make the "right" decision. If we as the audience know what they were suppose to do, it can still be very effective. Sometimes it is the audience that changes.